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Uexterior Cell Buffer 36 Skyrim

BAllowScreenshot 1 Audio fMusicDuckingSeconds 60. Go back into your game click on the game ALT.


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This will increase RAM usage and load times but not.

Uexterior cell buffer 36 skyrim. Open Skyrimini in My DocumentsMy GamesSkyrim and find the following variable in General section and change uExterior Cell Buffer36 to uExterior Cell Buffer64. You probably want to use the 4GB Launcher if youre not already. UExterior Cell Buffer sets the amount of cells to buffer when outdoors.

It should be at least the value of uGridsToLoad plus one squared so that the next cell you move to is in the buffer. UExterior Cell Buffer36 - uExterior Cell Buffer144 Hope it helps someone as much as it helped me. UInterior Cell Buffer12 and changed.

As I understand it that helps reduce load times if you backtrack to places you just were recently. This is covered in the first link. Tldr I CTD within 5 minutes of being outside with uGrids7 and uExterior Cell Buffer36 but get no CTDs at all with 64.

It is a longish document. The of value of 5. Skyrimini General sLanguage ENGLISH.

Seems the interior cell buffer setting is not needed auto works fine. Default is 36 actually. So if you want to use 7 you would add 1 to make it 8 then multiply 8 x 8 to get 64.

Delete uInterior Cell Buffer and iPreloadSizeLimit. 9100 7 64 536 11144 uGridsToLoad9 uExterior Cell Buffer100 iPreloadSizeLimit209715200 This works great for me 5 hours without issues last night. SLanguage ENGLISH 3.

From having dips around 30 fps in some cases to have a absolut FPS-low on 55 is kind of a big deal for me because that is the diffrence on my rig. Under skyrimini in General i have uInterior Cell Buffer48 uExterior Cell Buffer288 iPreloadsizeLimit524288000. UExterior Cell Buffer 36 Display fShadowLODMaxStartFade 10000.

The uExterior Cell Buffer variable is arrived it at this way. Set uGridsToLoad to 5. Set uExterior Cell Buffer to 36.

Skyrimini whiterun fps issue Raw. UExterior Cell Buffer 36 4. SResourceArchiveListSkyrim - Miscbsa Skyrim - Shadersbsa Skyrim - Texturesbsa Skyrim - Interfacebsa Skyrim - Animationsbsa Skyrim - Meshesbsa Skyrim - Soundsbsa.

SResourceArchiveListSkyrim - Miscbsa Skyrim - Shadersbsa Skyrim - Texturesbsa Skyrim - Interfacebsa Skyrim - Animationsbsa Skyrim - Meshesbsa Skyrim - Soundsbsa. Its derivated from your uGridToLoad setting. Some say bumping it up as high as 72 with uGridsToLoad with the default of 5 can improve performance.

Take your uGrids number add 1 to it and then square it. Exterior buffer whachamacallit should be 36 at least thats what it is in my ini. Negative values cause CTD.

No you dont need to change uGridsToLoad to change uExterior Cell Buffer. After going back and forth a few times it was obvious for my setup - uECB36 would CTD every time I go outside uECB64 would never CTD even after several hours. UExterior Cell Buffer.

But its dangerous skyrim had a lot of problems and bugs with it and you needed a savegame cleaner to go back down. Bionicman_3090 7 years ago 10. Thats how many ugrids it will keep track of before purging.

UGridsToLoad5 9 uExterior Cell Buffer36 100. UExterior Cell Buffer36 as above in point A you can slightly modify this and look above for specific ugrids visible -extra tip- if you have no problems set it like in main solution it may look stupid to set this to 34 or default 36 but please read futher bPreemptivelyUnloadCells1. UInterior Cell Buffer36.

Leave it at 36. Maybe the same rules as in Skyrim but as the engine is improved it might be different. Some of the default values cause game-breaking bugs which was fixed by Bethesda by causing the Skyrim game to use a specified set of corrected values for the problematic settings in Skyrim_defaultini inside the main Skyrim directory not all of these are actual fixes but many are.

UExterior Cell Buffer X12. Have a Nice day all Christian Olsson Sweden. Ugrids1 2 examples.

Idk if its really locked or not. ALT-TAB out of the game to your desktop and open your Skyrimini and SkyrimPrefsini. Dont change the value.

UGridsToLoad is the important one it says how much space around the player should be loaded and active and thus allow things to render. So in the Skyrimini I have changed the following. 7 worked without problems but be aware of the problems that could occure.

I am sure a lot of people dont read it thoroughly.


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