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Uexterior Cell Buffer 36

Increasing this will allow Oblivion to cache more texturesobjects into RAM so increasing these values will yield a performance increase for computers with enough RAM 15GB and up. Apparently the latest recommendation is to leave uECB at 36 no matter what uGrids is set to.


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Basically BostonFPSFix or FO4Fi_FPS_Fix but covers interior cells.

Uexterior cell buffer 36. As I understand it that helps reduce load times if you backtrack to places you just were recently. Seems the interior cell buffer setting is not needed auto works fine. Something for AMD users.

Instantly share code notes and snippets. Ugrids1 2 examples. UExterior Cell Buffer36 - uExterior Cell Buffer144 Hope it helps someone as much as it helped me.

UExterior Cell Buffer sets the amount of cells to buffer when outdoors. UExterior Cell Buffer144 Better cell loading exterior 225 in ULTRA. UExterior Cell Buffer36 fFlickeringLightDistance8192 Display fShadowLODMaxStartFade10000 fSpecularLODMaxStartFade20000 fLightLODMaxStartFade35000 iShadowMapResolutionPrimary2048 bAllowScreenshot1 iPresentInterval1 fSunShadowUpdateTime025 fSunUpdateThreshold15.

FSafeZoneYWid360 fSafeZoneXWide16x10640 fSafeZoneYWide16x10360 MapMenu uLockedObjectMapLOD16 uLockedTerrainLOD32 Controls fMouseHeadingXScale021 fMouseHeadingYScale021 Grass iMinGrassSize20. Note that usually the value of the Exterior Cell Buffer variable is automatically set by the engine based on the size of the uGridstoLoad variable. Leave it at 36.

Open Skyrimini in My DocumentsMy GamesSkyrim and find the following variable in General section and change uExterior Cell Buffer36 to uExterior Cell Buffer64. 10000 or 20k seems to work. Preloading cells into the buffer can help with objects being loaded in tremendously especially for players who dont have SSD.

Negative values cause CTD. When it says uExteriorInterior Cell Buffer The Cell Buffer related settings control the maximum amount of cells that can be stored in RAMVideo RAM at once. The higher that variable is the higher.

UInterior Cell Buffer12 uExterior Cell Buffer144 iPreloadSizeLimit104857600 If they arent already set to 1 in your ini file change the following settings. Display fShadowLODMaxStartFade10000 Draw distance for shadows on far away objects. Increasing the cell buffer is a good idea on the other hand.

From having dips around 30 fps in some cases to have a absolut FPS-low on 55 is kind of a big deal for me because that is the diffrence on my rig. Altering uGridsToLoad without changing the uExterior Cell Buffer makes the game crash ive set grids to 7 and using fast travel resulted in CTD everytime i tried like many users reported similar issues. I see a lot of people with it at say 64 and was wondering what the correct default number is and if mine is lower what could be causing that.

Not the buffer and the number of cells buffered in the first place. Thats how many ugrids it will keep track of before purging. UInterior Cell Buffer12 and changed.

I use uGridsToLoad7 and had uECB set to 64 which was the previous recommendation for that uGrids value. Dont change the value. What is the proper default setting for the UExterior Cell Buffer ini tweak in the Skyrimini file.

9100 7 64 536 11144 uGridsToLoad9 uExterior Cell Buffer100 iPreloadSizeLimit209715200 This works great for me 5 hours without issues last night. Otherwise there will be crashes. Have a Nice day all Christian Olsson Sweden.

This tiny app will force windows not to use its power management settings during gameplay. UInterior Cell Buffer6 uExterior Cell Buffer72 iPreloadSizeLimit52428800 2GB of RAM. Skyrimini whiterun fps issue.

UExterior Cell Buffer36 Maybe the same rules as in Skyrim but as the engine is improved it might be different. UExterior Cell Buffer. Second the minimum number of cells must be the value of uGridsToLoad one square to the next cell in which you moved was in the buffer.

This will increase RAM usage and load times but not too significantly. FSpecularLODMaxStartFade20000 Darw distance for lighting on far away objects. UInterior Cell Buffer3 uExterior Cell Buffer36 iPreloadSizeLimit26214400 1GB of RAM.

10000 or 20k seems to work. Disable PCs Power Management during F4 by Indig0 - NOT TESTED BY ME. After some troubleshooting I tracked the issue to the uExterior Cell Buffer.

UGridsToLoad5 9 uExterior Cell Buffer36 100 uGridsToLoad is the important one it says how much space around the player should be loaded and active and thus allow things to render. UExterior Cell Buffer Question What is the Default - posted in Skyrim Mod Talk. The above values determine how many cells whether for interior or exterior areas are buffered into RAM.

Ive been playing with Cell Buffer 64 and a proportionately increased ipreloadsizelimit without problems and it helped a LOT with my object pop-in. Mine is currently set at 20 which I did not set manually. UExterior Cell Buffer36 Display fShadowLODMaxStartFade10000 fSpecularLODMaxStartFade20000 fLightLODMaxStartFade35000 iShadowMapResolutionPrimary2048 bAllowScreenshot1 Audio fMusicDuckingSeconds60 fMusicUnDuckingSeconds80 fMenuModeFadeOutTime30 fMenuModeFadeInTime10.

UExterior Cell Buffer36 So what does this mean in your opinion. Now using grids7 and buffer 64 gives me zero crashes for 10 hours gameplay still rockin. It should be at least the value of uGridsToLoad plus one squared so that the next cell you move to is in the buffer.

Default is 36 actually.


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